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The concept intrigued me, and the prototype didn't disappoint in any way. Your concept is simple yet ingenious at the same time and I can't wait to see where you take it from here. I was a bit confused on the gamepad controls at first, and wasn't sure what was happening the first couple of times my character seized up, but I also feel as though those moments may very well have added to my overall experience.

I felt a ramping tension and compounding stress as the hero climbed further out of the dungeon, and those little narrative segments between each level helped to reinforce that feeling incredibly well.

Also, props for capturing some Lovecraft vibes in a way true to Lovecraft. Some of the  more cryptic dialogue made me feel like I was screwing with something that humans were really never meant to know. Not something many designers can do well

The concept seemed so intriguing to me and I was right. I absolutely love the concept of this game and I had so much fun playing it. Losing control of your bladder or even the ability to read adds a difficulty on top of the declining health and your abilities becoming less powerful. Overall great game and I enjoyed the shit out of it.


Hello. My name is Jamon Tolbert, and I am a film and video game composer. I am a big fan of your game, and I wanted to know if you would be open to me composing some more music for your game, free of charge. I think that my style would fit very well with the visuals. Let me know if you are interested, and I can send you some examples of my work. Thanks.

This was a good prototype. One thing that, on my mind, should be modified is that the key associated to each spell could be displayed at least in the first room. I was pretty lost at the beginning and played really badly.