That would be the Neurolink Demo - You can click "Download Now" above these comments and choose to download the demo or you could try using the itch app if you're unfamiliar with installing things. https://itch.io/app
Here's what I crave. I crave that after you complete the Neurolink, you can start a "breakout" or whatever you want to call it, maybe call it going into politics?.
In which the character moves out into the cityscape... with all the skills are inherited into a new map based on the city. like the "overworld menu". But that the buildings are destructible items and that the enemies becomes the state or goverment etc.
The progress could be as example endless mode and/or horde type. The score could be building up stars wanted level, or amount of destruction points or kills etc. With a local or online highscore?
I'm very intrested in seing the 3D whirlwind skill picking up cars and trees etc.
add to put your own graphic, it's just that, in both games, is better for the weakest pc or you guys gonna probably lose some users or idk something else, i just want that pls add plsssssssssssssssssssssssssssssssssss :(
I really like this game and replayed it multiple times but something has been bugging till the first time I beat the boss. I just cant get that amazing theme song out of my head. Is there a way to get the full song as an audio file?
I tried the Neurolink Facility Demo and all it shows is a black screen with audio from the game but i can't see anything, Is there any way to fix this?
I'm having an issue where , in the start screen , no matter what i set the resolution to , in the actual game its always 1920x1080. My pc is kinda bad , but i love this game to death.
Linux might be option further down the line if there's a demand. As of right now the team is making sure the PC and Mac versions reach their fullest potential.
eu gostaria de fazer uma doaçao, mas n possuo conta corrente e nem o app mostrado como alternativa, gostaria de pedir para add pagamento por pix ( se for possível, é claro ) <3
Just a random observation - if you have a debris shield, it tends to slam the level exit door making it harder to get through. Can I suggest that you rig the doors so they have the hinges on the opposite side, or have the debris shield rotate anti-clockwise?
i have play this game and loved it. i just wish there was a better way to get all the update's (and all the bugs fix the inf exp bug) but besides that its probably one of the best games on itch and i hope some day that they can finish it
This game is actually amazing. It's so simple to play and understand at first but there's a lot of depth. My favorite class is the gun slinging republican.
Hi, I'm CocoLa from Gamera Games, a chinese publisher.We've published like Dyson Sphere Program. I wanna know if you have any mailbox that I can contact you, 'cause we have an intro document about our team.
Big bug I'm facing, I originally had the game before neurolink but deleted for reasons I can't remember this is unrelate but I felt might be important, but getting into the bug, is I open the game there is just a black screen, I feel this might just be stuff not loading as there is a grey background with shading but I would like some advice on what to do (p.s: this is on both neurolink and social network)
Overall, I think that neurolink was ported extremely well into 3d, and it felt very natural. From my experience, it seemed that I would beat the game much more frequently with the faster characters (drop out and feral child) than the ones with other moves, but this may just be how I tended to play. Doing away with the ammo system seems to have served it well, not making your character useless if you run out. I think upgrades were handled better in the tower, because it always felt like a strategy on how to upgrade, less luck. It feels that they need a little bit more reworking on how they function. Not sure how well 2p would work for neurolink, at least compared to the excellent 2p of the tower. when leaving the mind phase of the final boss fight. I think adding more grunt enemies into the final boss battle would be good for builds that are more for crowd control. I was also sad to see crates go, as they were really awesome in adding a sense of urgency to grab them, but overall xp was handled much better. In the tower, i honestly don't really know what xp does, but after the first minute of neurolink, I knew it got me upgrades. Mob justice was something else i was sad to see go, but i think that if you want, you could implement it as seen on stage 10. Adding a "life steal" as the final evolution of the force choke would be pretty cool.
Overall, it is a great update and the team should be proud of themselves for the good work. Thank you and you guys are going places (Hopefully steam).
after playing Neurolink it for 2 days straight i found that STUDENT having the worst special ability , it keep making me stuck on rubble or make you slip as this can be fatal at boss fight. PHD is the best volunteer in my experience as he can attack very far and make your ability have less cooldown while having the best active passive at start force choke , force choke with spike with no other knockback active passive is the best on PHD as you can kill boss in just 3 second stun locking them. now DISGRACED CEO is the buggiest volunteer model i found , his suitcase keep getting stuck at rubble, enemy or wall, with his passive more enemy it's really make it more pain in the ass to dodge enemy attack as it's better just stand there menacingly , if there's someone want to win with this do not ever pick LEVITATE it will make you stuck most of the time. overall the game is really good
just did quite a few more runs trying to force a weapon win with every character, mostly reporter for the rerolls, and every time the farthest id get is the first wheelchair mind control guy and die, the weapons only target guys you are looking at and that tends to lead to some real problems and the guns target the strawman, maybe increasing their targeting arc would help alleviate some of the pressure, force shove and slap so far have been a guaranteed win most runs, and as long as you grab at least shove the other powers work great as the shove keeps enemies away long enough for the weapons to refresh, exoskeleton could use an extra block each level as so far it only blocks a single attack at all levels, the extra shove on explosion doesn't proc sometimes, and debris shield can cause some character physics to break and trap you in a chair, which was hilarious, hope some of this helps. loving it so far ^__^
The game is amazing but i would love their to be a Linux version. I am a linux user and i play using wine but still native would be better. Please take this in you consideration
The team is working hard to make the Pc and Mac versions all that they can be - there might be a possibility of a Linux version further down the line, but that would depend entirely on demand.
For those who say neurolink final boss is too hard joke on you, the boss is too too easy, i able to beat it on second run and even some youtuber beat it on first run
For those of you who say hard, you guys kidding and joking right? It is far more easy than the office final boss, the neurolink final boss need to increase difficulty to be serious...
I just hope we can have selection to choose how many level(extend the average play time per level) are there and add more difficulty on boss fight
Btw looking forward to local co-op it be so fun, thank to the developers for the hard work, appreciate it
beating it first or second run doesnt mean its easy, it means you got a good build, not everyone is so lucky, i beat often when using certain skills, and instantly die while using others, so theres no need to insult people who are struggling. i think an endless mode would be fun when more skills or skill evolutions are added in, like an extra arms power that auto punches close enemies, and a custom starting ability character could be fun as well
I play the Mac Rosetta version, and both the Neurolink and base game have no health bars, or word for the pause menu, including leveling up and there not being any words for the abilities, is there any way to fix this?
I just came out of the shadow phase stunned on the floor, and took I think 3 rockets from the boss, taking me from I 21 hp to 5. So I think it could do with being a little shorter. Though maybe I just got really unlucky
I would die to be able to play this game but my computer really cannot handle the graphics. Just on the first level my lag is insane, quitting all applications except for the game. The only time where I am able to get frames above 2 is when I have already somehow killed most people on the level and even then my poor old computer can't really handle it, the game using 62% (once everyone is dead) to run the game
Im not gonna lie its not very good but its a mac from 2015, I'm not looking for 60 fps I would be ecstatic with 15 fps. My Computer is not the best not even close but it's not bad for 2015
Its a MacBook Pro
Processor: 2.8 GHz Quad-Core Intel Core i7
Memory: 16 GB 1600 MHz DDR3
Graphics (if you need them): Intel Iris Pro 1536 MB
Once again not great but pretty good for 2015 and I'm not looking for anything over 20 fps just something over 7 or 8 frames
I'm not sure about the gpu, but the i7 and 16gb a memory should be able to run the game. Try using activity monitor to see where all the processing power is. If your computer is just overall extremely slow however, you could try factory reseting the device.
I play this game with nothing else, that I know of open, I quit everything. I have used an activity monitor at times and the CPU usage tends to kind of spike and just go crazy.
At the beginning of the level it is usually using around 60-70%
but when doors open to let in more people my frames tank and reach 0 at times and I can have these moments where my whole computer freezes
Once everyone is dead there is much less cpu used 30-50%
I am currently going through my activity monitor to try and eliminate cpu cycle hungry tasks
wdym reality? if its about the game not being big enough then its totally false. you cant even begin to imagine how poopy games have been accepted to list on steam
when i try to download neurolink nothing happens the first time i click but then after it says something like "could not install: property Build not found" or smth like that
like the boss battle is just about impossible. when u get him to half health u go to this weird place and when u return u cant use ur abilities for way too long. and when u finally get out of it you are in infinite stun. its either a bug or the stun is so long that i die before i could move again.
if you grab force push, slap, and impale with four range increases, i find it makes him a bit easier, though the long stun after return from his shadow relm is a bit on the long side and has ended too many runs with no ability to defend against it, could use a bit of a nerf
in the office version, it's also pretty hard considering it takes around a few hours to beat the game entirely. So I wouldn't be surprised if the neuro link demo also takes hours to win.
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Can you make so you can play with console?
No console action at the moment as the team is focusing on the Pc & Mac versions - but that could be a reality in the future!
Ok do you belive that multiplayer will come to Stick It To The Stickman?
The Social Network Update has local/couch multiplayer
Whats Neurolink?
In real life or with regards to this game? IRL it's "A brain-machine interface that is implanted into the top of the skull with electrodes"
With regards to SITTSM, it's an amazing new demo which will eventually be part of a very fun complete game.
How do I play the demo, I saw on YT that people were able to play this in a 3D form?
That would be the Neurolink Demo - You can click "Download Now" above these comments and choose to download the demo or you could try using the itch app if you're unfamiliar with installing things. https://itch.io/app
i like that neurolink you dont have to activate your attacks and they do it on their own
Some of the abilities you have to activate - but yes that is part of the fun of the new mode - Thanks for playing!
Great game, Neurolink is perfect.
Here's what I crave. I crave that after you complete the Neurolink, you can start a "breakout" or whatever you want to call it, maybe call it going into politics?.
In which the character moves out into the cityscape... with all the skills are inherited into a new map based on the city. like the "overworld menu". But that the buildings are destructible items and that the enemies becomes the state or goverment etc.
The progress could be as example endless mode and/or horde type. The score could be building up stars wanted level, or amount of destruction points or kills etc. With a local or online highscore?
I'm very intrested in seing the 3D whirlwind skill picking up cars and trees etc.
Best regards,
Björn
Thanks for the well written suggestions Björn.
add to put your own graphic, it's just that, in both games, is better for the weakest pc or you guys gonna probably lose some users or idk something else, i just want that pls add plsssssssssssssssssssssssssssssssssss :(
I'm sure that once the game gets further towards complete - it will be optimised for more systems.
Class for Neurolink Facility:
Ninja
Design: just add those ninja bandanas and a katana design and yeah.
Attack: Just a katana slash that does 3 damage
Skill: Rapid katana slash (Stops time and attacks 5 chosen enemies and does 4 damage, then continues time)
gosh tbh thats sounds pretty good ngl
i wish the neurolink was more like the origanal like how u have a line of atacks that u go throw
uk what i meen
Thanks for the feedback
I really like this game and replayed it multiple times but something has been bugging till the first time I beat the boss. I just cant get that amazing theme song out of my head. Is there a way to get the full song as an audio file?
Same
Nothing at the moment - but Im sure that once the full game is ready, OST stuff will happen....
Legendary behaviour
Can you play this on an Intel Mac?
There is a Mac version - but there are issues with some Mac builds that we're aware of - give it a try!
I tried the Neurolink Facility Demo and all it shows is a black screen with audio from the game but i can't see anything, Is there any way to fix this?
I'll check with the team on Monday - Can you give us more info on what OS you're running and your system?
I'm using a High Sierra iMac with intel I3 on version 10.13.6, i hope you can fix this issue as i heard a lot about the game and i'd love to try it
I'm having an issue where , in the start screen , no matter what i set the resolution to , in the actual game its always 1920x1080. My pc is kinda bad , but i love this game to death.
Thanks for letting us know - I'll pass that on to the team.
Please add linux support.
Linux might be option further down the line if there's a demand. As of right now the team is making sure the PC and Mac versions reach their fullest potential.
We can play this game with wine 7
eu gostaria de fazer uma doaçao, mas n possuo conta corrente e nem o app mostrado como alternativa, gostaria de pedir para add pagamento por pix ( se for possível, é claro ) <3
Isso é muito gentil de sua parte e a equipe agradece o suporte - infelizmente o Pix não é suportado no momento
Just a random observation - if you have a debris shield, it tends to slam the level exit door making it harder to get through. Can I suggest that you rig the doors so they have the hinges on the opposite side, or have the debris shield rotate anti-clockwise?
This is something that has been mentioned. Thank you for the report.
i have play this game and loved it. i just wish there was a better way to get all the update's (and all the bugs fix the inf exp bug) but besides that its probably one of the best games on itch and i hope some day that they can finish it
A final finished all updating polished fun game is the plan. Thank you for the support
This game is actually amazing. It's so simple to play and understand at first but there's a lot of depth. My favorite class is the gun slinging republican.
i love this game so much :)
We love that you love it. Thank you for playing :)
Some Chinese friends and I like this game very much. Can you add Chinese to the game? Thank you very much!
You and your friends have great taste in games - I can tell. I'm sure the full game when it gets there will have Chinese localisation.
Thank you. I will look forward to it!
Hi, I'm CocoLa from Gamera Games, a chinese publisher.We've published like Dyson Sphere Program. I wanna know if you have any mailbox that I can contact you, 'cause we have an intro document about our team.
好耶,终于有同胞也发现这个质量不错的持续更新的休闲游戏了!但是,它真的需要被发行吗?我持保留意见
for a second i thought this man was trying to say he helped make an actual dyson sphere and i was like wtf this guy is a genius
Hi there! Thank you for the interest in our game - I just need to double check something with the team and I'll get back to you.
wow, thanks! And if you wanna better understand us or some further communication, please contact cocola03@gameragame.com
Thanks again for the interest - I've spoken to the team and we won't need help with publishing at this point.
the game crash on startup unity 2020.3.5f1_8095aa901b9b I'm on windows 10
Does this happen repeatedly?
yes
Can you please give us some more info about your setup?
it's a laptop I5 2450m intel HD 3000 4GB ram it's working on the other GPU but it's so bad and the game is not playable
Big bug I'm facing, I originally had the game before neurolink but deleted for reasons I can't remember this is unrelate but I felt might be important, but getting into the bug, is I open the game there is just a black screen, I feel this might just be stuff not loading as there is a grey background with shading but I would like some advice on what to do (p.s: this is on both neurolink and social network)
If you could tell us if you're on Windows or Mac and please try take a screenshot.
Sorry, I am on Mac just realised that I am incredibly dumb and forgot to open with rosetta
Glad you got there in the end ;)
Overall, I think that neurolink was ported extremely well into 3d, and it felt very natural. From my experience, it seemed that I would beat the game much more frequently with the faster characters (drop out and feral child) than the ones with other moves, but this may just be how I tended to play. Doing away with the ammo system seems to have served it well, not making your character useless if you run out. I think upgrades were handled better in the tower, because it always felt like a strategy on how to upgrade, less luck. It feels that they need a little bit more reworking on how they function. Not sure how well 2p would work for neurolink, at least compared to the excellent 2p of the tower. when leaving the mind phase of the final boss fight. I think adding more grunt enemies into the final boss battle would be good for builds that are more for crowd control. I was also sad to see crates go, as they were really awesome in adding a sense of urgency to grab them, but overall xp was handled much better. In the tower, i honestly don't really know what xp does, but after the first minute of neurolink, I knew it got me upgrades. Mob justice was something else i was sad to see go, but i think that if you want, you could implement it as seen on stage 10. Adding a "life steal" as the final evolution of the force choke would be pretty cool.
Overall, it is a great update and the team should be proud of themselves for the good work. Thank you and you guys are going places (Hopefully steam).
Thank for the detailed and well written feedback. The team appreciates your input
I love the game, only problem is on my mac (M1 MacBook pro) most of the text doesn't appear for me, other than that the game is amazing
We're aware of the text issue on Mac - thanks for getting in touch!
I'm almost out of comments, great game! I was looking for a game like this to play with my son, congratulations to the team.
Thank you for the upload - it's the first double v-tuber video of the game that I've seen - so congratulations. Gave it a like on YouTube.
after playing Neurolink it for 2 days straight
i found that STUDENT having the worst special ability , it keep making me stuck on rubble or make you slip as this can be fatal at boss fight.
PHD is the best volunteer in my experience as he can attack very far and make your ability have less cooldown while having the best active passive at start force choke , force choke with spike with no other knockback active passive is the best on PHD as you can kill boss in just 3 second stun locking them.
now DISGRACED CEO is the buggiest volunteer model i found , his suitcase keep getting stuck at rubble, enemy or wall, with his passive more enemy it's really make it more pain in the ass to dodge enemy attack as it's better just stand there menacingly , if there's someone want to win with this do not ever pick LEVITATE it will make you stuck most of the time.
overall the game is really good
just did quite a few more runs trying to force a weapon win with every character, mostly reporter for the rerolls, and every time the farthest id get is the first wheelchair mind control guy and die, the weapons only target guys you are looking at and that tends to lead to some real problems and the guns target the strawman, maybe increasing their targeting arc would help alleviate some of the pressure, force shove and slap so far have been a guaranteed win most runs, and as long as you grab at least shove the other powers work great as the shove keeps enemies away long enough for the weapons to refresh, exoskeleton could use an extra block each level as so far it only blocks a single attack at all levels, the extra shove on explosion doesn't proc sometimes, and debris shield can cause some character physics to break and trap you in a chair, which was hilarious, hope some of this helps. loving it so far ^__^
The team appreciates the detailed feedback - thank you.
The game is amazing but i would love their to be a Linux version. I am a linux user and i play using wine but still native would be better. Please take this in you consideration
The team is working hard to make the Pc and Mac versions all that they can be - there might be a possibility of a Linux version further down the line, but that would depend entirely on demand.
I would love their to be one. Other than that the game is amazing. BTW is their any performance tweaks that i can do to make it run better
The usual stuff - close any unnecessary resource heavy apps like Chrome - turn off motion blur.
For those who say neurolink final boss is too hard joke on you, the boss is too too easy, i able to beat it on second run and even some youtuber beat it on first run
For those of you who say hard, you guys kidding and joking right? It is far more easy than the office final boss, the neurolink final boss need to increase difficulty to be serious...
I just hope we can have selection to choose how many level(extend the average play time per level) are there and add more difficulty on boss fight
Btw looking forward to local co-op it be so fun, thank to the developers for the hard work, appreciate it
beating it first or second run doesnt mean its easy, it means you got a good build, not everyone is so lucky, i beat often when using certain skills, and instantly die while using others, so theres no need to insult people who are struggling.
i think an endless mode would be fun when more skills or skill evolutions are added in, like an extra arms power that auto punches close enemies, and a custom starting ability character could be fun as well
Ah, the latest expansion is actually the neurolink, not the social stuff, how do you access Neurolink?
You download the Neurolink Demo in the downloads section. You open/install the Demo as normal.
thank you, sir.
I play the Mac Rosetta version, and both the Neurolink and base game have no health bars, or word for the pause menu, including leveling up and there not being any words for the abilities, is there any way to fix this?
Try not selecting fullscreen, and instead clicking the green button in the top left of the window. If this doesn't work, try re-downloading the game
None of these fixed the problem but thank you for tryin
We are aware of some issues with the Mac builds - thanks for letting us know!
Will the Office version still get updated or is it already finish?
There is still work to do
will the game cost anything further in development?
More than likely the itch version will stay up - but the fully polished and with more content Steam version will have a cost.
understandable with such a large game.
the robot boss is realy realy realy hard after the shadow realm phase cause of the stun and the fact you cant use attacks for a too long time
So do you think that stun phase needs to be shorter?
YES PLEASE
I just came out of the shadow phase stunned on the floor, and took I think 3 rockets from the boss, taking me from I 21 hp to 5. So I think it could do with being a little shorter. Though maybe I just got really unlucky
I would die to be able to play this game but my computer really cannot handle the graphics. Just on the first level my lag is insane, quitting all applications except for the game. The only time where I am able to get frames above 2 is when I have already somehow killed most people on the level and even then my poor old computer can't really handle it, the game using 62% (once everyone is dead) to run the game
Can you tell us more about what kind of setup you're running?
Im not gonna lie its not very good but its a mac from 2015, I'm not looking for 60 fps I would be ecstatic with 15 fps. My Computer is not the best not even close but it's not bad for 2015
Its a MacBook Pro
Processor: 2.8 GHz Quad-Core Intel Core i7
Memory: 16 GB 1600 MHz DDR3
Graphics (if you need them): Intel Iris Pro 1536 MB
Once again not great but pretty good for 2015 and I'm not looking for anything over 20 fps just something over 7 or 8 frames
I'm not sure about the gpu, but the i7 and 16gb a memory should be able to run the game. Try using activity monitor to see where all the processing power is. If your computer is just overall extremely slow however, you could try factory reseting the device.
Also try closing resource heavy apps like Chrome
I play this game with nothing else, that I know of open, I quit everything. I have used an activity monitor at times and the CPU usage tends to kind of spike and just go crazy.
At the beginning of the level it is usually using around 60-70%
but when doors open to let in more people my frames tank and reach 0 at times and I can have these moments where my whole computer freezes
Once everyone is dead there is much less cpu used 30-50%
I am currently going through my activity monitor to try and eliminate cpu cycle hungry tasks
I beat neurolink on my first ever try hah
Did you have fun?
when will the game be available on steam
No official stance on dates just yet or even if Steam is a reality - there's still a bunch of work to do :)
wdym reality? if its about the game not being big enough then its totally false. you cant even begin to imagine how poopy games have been accepted to list on steam
I was just being cautiously optimistic - but thank you for the support.
when i try to download neurolink nothing happens the first time i click but then after it says something like "could not install: property Build not found" or smth like that
Thanks for letting us know
Was this using the itch app btw?
yes
We've made a couple of changes - please try again
I can't seem to download the demo it is not showing up
We've made some changes to the process - please try again
im finding the neurolink demo too hard to beat. ive played for about 2 hours in a row and havent managed to beat the last guy
like the boss battle is just about impossible. when u get him to half health u go to this weird place and when u return u cant use ur abilities for way too long. and when u finally get out of it you are in infinite stun. its either a bug or the stun is so long that i die before i could move again.
if you grab force push, slap, and impale with four range increases, i find it makes him a bit easier, though the long stun after return from his shadow relm is a bit on the long side and has ended too many runs with no ability to defend against it, could use a bit of a nerf
yeah but a really specific strat is requiered to beat him. i mean 4 range increases depens on your luck a lot. so he definitely needs a nerf.
in the office version, it's also pretty hard considering it takes around a few hours to beat the game entirely. So I wouldn't be surprised if the neuro link demo also takes hours to win.
Keep going - once you figure out a build that you like - things get way easier and more fun.
The itch.io app is dumb and doesnt let people select the demo for download. You can only download the top most file. lol.
Good to know! So I won't be suggesting that if they have Nuero issues. Thank for that :)
We've made a couple of changes - have another try ;)
Nice. looks like i can now select an update to the neuro demo in the app, good job.