Having made a ton of videos on the Bezos-centric version of SITTSM and loving it, I'm so excited to delve into the Musk-villain version! Let's kill more billionaires together
I love it so much...and I'm so sorry I didn't have the time to play more of the early glimpse into NL. It's fantastic! Hats off to you and the whole team, @hyphenza
I am playing on a late 2013 mac pro pls make a same version but low graphics i selected "I have a weak pc" but after 30 seconds of running the game and my pc was burning but i can run a game of skyblock on atleast 30 fps in a block game (if you know which one)
with all the mind stuff you should make an eleven from stranger things character well a makeshift one over copy right oh and i love the game me and my brother love it
I love these two games, couple oddities i noticed in both versions if you have the teleport skill in the regular version or use the character that has the teleport in the neurolink version you can teleport into walls/cars. you can really see it in the neurolink version where you can walk up to the glass where those normally out of reach guys are with the notepads and teleport in and smack them around. otherwise this is a fantastic and hilarious game.
That would be the Neurolink Demo - You can click "Download Now" above these comments and choose to download the demo or you could try using the itch app if you're unfamiliar with installing things. https://itch.io/app
Here's what I crave. I crave that after you complete the Neurolink, you can start a "breakout" or whatever you want to call it, maybe call it going into politics?.
In which the character moves out into the cityscape... with all the skills are inherited into a new map based on the city. like the "overworld menu". But that the buildings are destructible items and that the enemies becomes the state or goverment etc.
The progress could be as example endless mode and/or horde type. The score could be building up stars wanted level, or amount of destruction points or kills etc. With a local or online highscore?
I'm very intrested in seing the 3D whirlwind skill picking up cars and trees etc.
add to put your own graphic, it's just that, in both games, is better for the weakest pc or you guys gonna probably lose some users or idk something else, i just want that pls add plsssssssssssssssssssssssssssssssssss :(
I really like this game and replayed it multiple times but something has been bugging till the first time I beat the boss. I just cant get that amazing theme song out of my head. Is there a way to get the full song as an audio file?
I tried the Neurolink Facility Demo and all it shows is a black screen with audio from the game but i can't see anything, Is there any way to fix this?
I'm having an issue where , in the start screen , no matter what i set the resolution to , in the actual game its always 1920x1080. My pc is kinda bad , but i love this game to death.
Linux might be option further down the line if there's a demand. As of right now the team is making sure the PC and Mac versions reach their fullest potential.
eu gostaria de fazer uma doaçao, mas n possuo conta corrente e nem o app mostrado como alternativa, gostaria de pedir para add pagamento por pix ( se for possível, é claro ) <3
Just a random observation - if you have a debris shield, it tends to slam the level exit door making it harder to get through. Can I suggest that you rig the doors so they have the hinges on the opposite side, or have the debris shield rotate anti-clockwise?
i have play this game and loved it. i just wish there was a better way to get all the update's (and all the bugs fix the inf exp bug) but besides that its probably one of the best games on itch and i hope some day that they can finish it
This game is actually amazing. It's so simple to play and understand at first but there's a lot of depth. My favorite class is the gun slinging republican.
Hi, I'm CocoLa from Gamera Games, a chinese publisher.We've published like Dyson Sphere Program. I wanna know if you have any mailbox that I can contact you, 'cause we have an intro document about our team.
Big bug I'm facing, I originally had the game before neurolink but deleted for reasons I can't remember this is unrelate but I felt might be important, but getting into the bug, is I open the game there is just a black screen, I feel this might just be stuff not loading as there is a grey background with shading but I would like some advice on what to do (p.s: this is on both neurolink and social network)
Overall, I think that neurolink was ported extremely well into 3d, and it felt very natural. From my experience, it seemed that I would beat the game much more frequently with the faster characters (drop out and feral child) than the ones with other moves, but this may just be how I tended to play. Doing away with the ammo system seems to have served it well, not making your character useless if you run out. I think upgrades were handled better in the tower, because it always felt like a strategy on how to upgrade, less luck. It feels that they need a little bit more reworking on how they function. Not sure how well 2p would work for neurolink, at least compared to the excellent 2p of the tower. when leaving the mind phase of the final boss fight. I think adding more grunt enemies into the final boss battle would be good for builds that are more for crowd control. I was also sad to see crates go, as they were really awesome in adding a sense of urgency to grab them, but overall xp was handled much better. In the tower, i honestly don't really know what xp does, but after the first minute of neurolink, I knew it got me upgrades. Mob justice was something else i was sad to see go, but i think that if you want, you could implement it as seen on stage 10. Adding a "life steal" as the final evolution of the force choke would be pretty cool.
Overall, it is a great update and the team should be proud of themselves for the good work. Thank you and you guys are going places (Hopefully steam).
after playing Neurolink it for 2 days straight i found that STUDENT having the worst special ability , it keep making me stuck on rubble or make you slip as this can be fatal at boss fight. PHD is the best volunteer in my experience as he can attack very far and make your ability have less cooldown while having the best active passive at start force choke , force choke with spike with no other knockback active passive is the best on PHD as you can kill boss in just 3 second stun locking them. now DISGRACED CEO is the buggiest volunteer model i found , his suitcase keep getting stuck at rubble, enemy or wall, with his passive more enemy it's really make it more pain in the ass to dodge enemy attack as it's better just stand there menacingly , if there's someone want to win with this do not ever pick LEVITATE it will make you stuck most of the time. overall the game is really good
just did quite a few more runs trying to force a weapon win with every character, mostly reporter for the rerolls, and every time the farthest id get is the first wheelchair mind control guy and die, the weapons only target guys you are looking at and that tends to lead to some real problems and the guns target the strawman, maybe increasing their targeting arc would help alleviate some of the pressure, force shove and slap so far have been a guaranteed win most runs, and as long as you grab at least shove the other powers work great as the shove keeps enemies away long enough for the weapons to refresh, exoskeleton could use an extra block each level as so far it only blocks a single attack at all levels, the extra shove on explosion doesn't proc sometimes, and debris shield can cause some character physics to break and trap you in a chair, which was hilarious, hope some of this helps. loving it so far ^__^
The game is amazing but i would love their to be a Linux version. I am a linux user and i play using wine but still native would be better. Please take this in you consideration
The team is working hard to make the Pc and Mac versions all that they can be - there might be a possibility of a Linux version further down the line, but that would depend entirely on demand.
For those who say neurolink final boss is too hard joke on you, the boss is too too easy, i able to beat it on second run and even some youtuber beat it on first run
For those of you who say hard, you guys kidding and joking right? It is far more easy than the office final boss, the neurolink final boss need to increase difficulty to be serious...
I just hope we can have selection to choose how many level(extend the average play time per level) are there and add more difficulty on boss fight
Btw looking forward to local co-op it be so fun, thank to the developers for the hard work, appreciate it
beating it first or second run doesnt mean its easy, it means you got a good build, not everyone is so lucky, i beat often when using certain skills, and instantly die while using others, so theres no need to insult people who are struggling. i think an endless mode would be fun when more skills or skill evolutions are added in, like an extra arms power that auto punches close enemies, and a custom starting ability character could be fun as well
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hey maybe you could make another scenario game of stick it to the stickman where you fight police now
Such a great comment this is. Thank you! We're glad you had a fun time.
PLEASE, if you're gonna add anything to the neurolink facility add an ENDLESS MODE
Even if it's a loop like with risk of rain or something, were you can choose to end or just loop around with all of your abilities, it's chaotic fun
Thanks for the suggestion
it's demo so suggestions can be given, plus it's an enjoyable game that you guys have made
all i have is a black screen, is that supposed to happen?
Nope - are you on Windows or Mac?
Holy shit, you guys outdid yourselves with Neurolink. It has everything I love about the main game but amped up to 11. Truly amazing work, keep it up!
The team has been hard at work to get things to this stage - so your positive feedback means a lot - thank you!
Thanks for the upload - give it a like on YT
Thank you!
Can you fix the bosses spam stun?
In what way would you change it?
Having made a ton of videos on the Bezos-centric version of SITTSM and loving it, I'm so excited to delve into the Musk-villain version! Let's kill more billionaires together
Thanks for another awesome upload!
I am very excited to FINALLY have more time available to dive back into this ;)
Welcome back :)
I love it so much...and I'm so sorry I didn't have the time to play more of the early glimpse into NL. It's fantastic! Hats off to you and the whole team, @hyphenza
I'd love to take credit for all of this awesomeness but alas I just keep the information flowing both ways. The Dev team are the real mvp's.
pfft, you're a helluva CM, don't kid yourself.
Neurolink is awesome ! Will this mode have more content in future ? i hope Neurolink have a infinite mode
There will 100% be more content as the game gets closer to its final form.
I am playing on a late 2013 mac pro pls make a same version but low graphics i selected "I have a weak pc" but after 30 seconds of running the game and my pc was burning but i can run a game of skyblock on atleast 30 fps in a block game (if you know which one)
Im sure the final game will be optimised for a variety of setups
thank you
with all the mind stuff you should make an eleven from stranger things character well a makeshift one over copy right oh and i love the game me and my brother love it
Stranger Things is an amazing show! Thanks for the suggestion and the kind words - you and your brother have great taste.
I love these two games, couple oddities i noticed in both versions if you have the teleport skill in the regular version or use the character that has the teleport in the neurolink version you can teleport into walls/cars. you can really see it in the neurolink version where you can walk up to the glass where those normally out of reach guys are with the notepads and teleport in and smack them around. otherwise this is a fantastic and hilarious game.
The team appreciates the kind words and feedback - thank you!
Can you make so you can play with console?
No console action at the moment as the team is focusing on the Pc & Mac versions - but that could be a reality in the future!
Ok do you belive that multiplayer will come to Stick It To The Stickman?
The Social Network Update has local/couch multiplayer
Whats Neurolink?
In real life or with regards to this game? IRL it's "A brain-machine interface that is implanted into the top of the skull with electrodes"
With regards to SITTSM, it's an amazing new demo which will eventually be part of a very fun complete game.
How do I play the demo, I saw on YT that people were able to play this in a 3D form?
That would be the Neurolink Demo - You can click "Download Now" above these comments and choose to download the demo or you could try using the itch app if you're unfamiliar with installing things. https://itch.io/app
i like that neurolink you dont have to activate your attacks and they do it on their own
Some of the abilities you have to activate - but yes that is part of the fun of the new mode - Thanks for playing!
Great game, Neurolink is perfect.
Here's what I crave. I crave that after you complete the Neurolink, you can start a "breakout" or whatever you want to call it, maybe call it going into politics?.
In which the character moves out into the cityscape... with all the skills are inherited into a new map based on the city. like the "overworld menu". But that the buildings are destructible items and that the enemies becomes the state or goverment etc.
The progress could be as example endless mode and/or horde type. The score could be building up stars wanted level, or amount of destruction points or kills etc. With a local or online highscore?
I'm very intrested in seing the 3D whirlwind skill picking up cars and trees etc.
Best regards,
Björn
Thanks for the well written suggestions Björn.
add to put your own graphic, it's just that, in both games, is better for the weakest pc or you guys gonna probably lose some users or idk something else, i just want that pls add plsssssssssssssssssssssssssssssssssss :(
I'm sure that once the game gets further towards complete - it will be optimised for more systems.
Class for Neurolink Facility:
Ninja
Design: just add those ninja bandanas and a katana design and yeah.
Attack: Just a katana slash that does 3 damage
Skill: Rapid katana slash (Stops time and attacks 5 chosen enemies and does 4 damage, then continues time)
gosh tbh thats sounds pretty good ngl
i wish the neurolink was more like the origanal like how u have a line of atacks that u go throw
uk what i meen
Thanks for the feedback
I really like this game and replayed it multiple times but something has been bugging till the first time I beat the boss. I just cant get that amazing theme song out of my head. Is there a way to get the full song as an audio file?
Same
Nothing at the moment - but Im sure that once the full game is ready, OST stuff will happen....
Legendary behaviour
Can you play this on an Intel Mac?
There is a Mac version - but there are issues with some Mac builds that we're aware of - give it a try!
I tried the Neurolink Facility Demo and all it shows is a black screen with audio from the game but i can't see anything, Is there any way to fix this?
I'll check with the team on Monday - Can you give us more info on what OS you're running and your system?
I'm using a High Sierra iMac with intel I3 on version 10.13.6, i hope you can fix this issue as i heard a lot about the game and i'd love to try it
I'm having an issue where , in the start screen , no matter what i set the resolution to , in the actual game its always 1920x1080. My pc is kinda bad , but i love this game to death.
Thanks for letting us know - I'll pass that on to the team.
Please add linux support.
Linux might be option further down the line if there's a demand. As of right now the team is making sure the PC and Mac versions reach their fullest potential.
We can play this game with wine 7
eu gostaria de fazer uma doaçao, mas n possuo conta corrente e nem o app mostrado como alternativa, gostaria de pedir para add pagamento por pix ( se for possível, é claro ) <3
Isso é muito gentil de sua parte e a equipe agradece o suporte - infelizmente o Pix não é suportado no momento
Just a random observation - if you have a debris shield, it tends to slam the level exit door making it harder to get through. Can I suggest that you rig the doors so they have the hinges on the opposite side, or have the debris shield rotate anti-clockwise?
This is something that has been mentioned. Thank you for the report.
i have play this game and loved it. i just wish there was a better way to get all the update's (and all the bugs fix the inf exp bug) but besides that its probably one of the best games on itch and i hope some day that they can finish it
A final finished all updating polished fun game is the plan. Thank you for the support
This game is actually amazing. It's so simple to play and understand at first but there's a lot of depth. My favorite class is the gun slinging republican.
i love this game so much :)
We love that you love it. Thank you for playing :)
Some Chinese friends and I like this game very much. Can you add Chinese to the game? Thank you very much!
You and your friends have great taste in games - I can tell. I'm sure the full game when it gets there will have Chinese localisation.
Thank you. I will look forward to it!
Hi, I'm CocoLa from Gamera Games, a chinese publisher.We've published like Dyson Sphere Program. I wanna know if you have any mailbox that I can contact you, 'cause we have an intro document about our team.
好耶,终于有同胞也发现这个质量不错的持续更新的休闲游戏了!但是,它真的需要被发行吗?我持保留意见
for a second i thought this man was trying to say he helped make an actual dyson sphere and i was like wtf this guy is a genius
Hi there! Thank you for the interest in our game - I just need to double check something with the team and I'll get back to you.
wow, thanks! And if you wanna better understand us or some further communication, please contact cocola03@gameragame.com
Thanks again for the interest - I've spoken to the team and we won't need help with publishing at this point.
the game crash on startup unity 2020.3.5f1_8095aa901b9b I'm on windows 10
Does this happen repeatedly?
yes
Can you please give us some more info about your setup?
it's a laptop I5 2450m intel HD 3000 4GB ram it's working on the other GPU but it's so bad and the game is not playable
Big bug I'm facing, I originally had the game before neurolink but deleted for reasons I can't remember this is unrelate but I felt might be important, but getting into the bug, is I open the game there is just a black screen, I feel this might just be stuff not loading as there is a grey background with shading but I would like some advice on what to do (p.s: this is on both neurolink and social network)
If you could tell us if you're on Windows or Mac and please try take a screenshot.
Sorry, I am on Mac just realised that I am incredibly dumb and forgot to open with rosetta
Glad you got there in the end ;)
Overall, I think that neurolink was ported extremely well into 3d, and it felt very natural. From my experience, it seemed that I would beat the game much more frequently with the faster characters (drop out and feral child) than the ones with other moves, but this may just be how I tended to play. Doing away with the ammo system seems to have served it well, not making your character useless if you run out. I think upgrades were handled better in the tower, because it always felt like a strategy on how to upgrade, less luck. It feels that they need a little bit more reworking on how they function. Not sure how well 2p would work for neurolink, at least compared to the excellent 2p of the tower. when leaving the mind phase of the final boss fight. I think adding more grunt enemies into the final boss battle would be good for builds that are more for crowd control. I was also sad to see crates go, as they were really awesome in adding a sense of urgency to grab them, but overall xp was handled much better. In the tower, i honestly don't really know what xp does, but after the first minute of neurolink, I knew it got me upgrades. Mob justice was something else i was sad to see go, but i think that if you want, you could implement it as seen on stage 10. Adding a "life steal" as the final evolution of the force choke would be pretty cool.
Overall, it is a great update and the team should be proud of themselves for the good work. Thank you and you guys are going places (Hopefully steam).
Thank for the detailed and well written feedback. The team appreciates your input
I love the game, only problem is on my mac (M1 MacBook pro) most of the text doesn't appear for me, other than that the game is amazing
We're aware of the text issue on Mac - thanks for getting in touch!
I'm almost out of comments, great game! I was looking for a game like this to play with my son, congratulations to the team.
Thank you for the upload - it's the first double v-tuber video of the game that I've seen - so congratulations. Gave it a like on YouTube.
after playing Neurolink it for 2 days straight
i found that STUDENT having the worst special ability , it keep making me stuck on rubble or make you slip as this can be fatal at boss fight.
PHD is the best volunteer in my experience as he can attack very far and make your ability have less cooldown while having the best active passive at start force choke , force choke with spike with no other knockback active passive is the best on PHD as you can kill boss in just 3 second stun locking them.
now DISGRACED CEO is the buggiest volunteer model i found , his suitcase keep getting stuck at rubble, enemy or wall, with his passive more enemy it's really make it more pain in the ass to dodge enemy attack as it's better just stand there menacingly , if there's someone want to win with this do not ever pick LEVITATE it will make you stuck most of the time.
overall the game is really good
just did quite a few more runs trying to force a weapon win with every character, mostly reporter for the rerolls, and every time the farthest id get is the first wheelchair mind control guy and die, the weapons only target guys you are looking at and that tends to lead to some real problems and the guns target the strawman, maybe increasing their targeting arc would help alleviate some of the pressure, force shove and slap so far have been a guaranteed win most runs, and as long as you grab at least shove the other powers work great as the shove keeps enemies away long enough for the weapons to refresh, exoskeleton could use an extra block each level as so far it only blocks a single attack at all levels, the extra shove on explosion doesn't proc sometimes, and debris shield can cause some character physics to break and trap you in a chair, which was hilarious, hope some of this helps. loving it so far ^__^
The team appreciates the detailed feedback - thank you.
The game is amazing but i would love their to be a Linux version. I am a linux user and i play using wine but still native would be better. Please take this in you consideration
The team is working hard to make the Pc and Mac versions all that they can be - there might be a possibility of a Linux version further down the line, but that would depend entirely on demand.
I would love their to be one. Other than that the game is amazing. BTW is their any performance tweaks that i can do to make it run better
The usual stuff - close any unnecessary resource heavy apps like Chrome - turn off motion blur.
For those who say neurolink final boss is too hard joke on you, the boss is too too easy, i able to beat it on second run and even some youtuber beat it on first run
For those of you who say hard, you guys kidding and joking right? It is far more easy than the office final boss, the neurolink final boss need to increase difficulty to be serious...
I just hope we can have selection to choose how many level(extend the average play time per level) are there and add more difficulty on boss fight
Btw looking forward to local co-op it be so fun, thank to the developers for the hard work, appreciate it
beating it first or second run doesnt mean its easy, it means you got a good build, not everyone is so lucky, i beat often when using certain skills, and instantly die while using others, so theres no need to insult people who are struggling.
i think an endless mode would be fun when more skills or skill evolutions are added in, like an extra arms power that auto punches close enemies, and a custom starting ability character could be fun as well